Movement Design
Ongoing work explorations from current research
2016 — 

Designing Robots For Everyday Use.

An exploration into how to design expressive movement for use in Human Robot Interaction scenarios.

What does it mean when something moves?

Animation Sketches (2017)
This is part of an ongoing series of explorations into how to better learn and play with the idea of motion in design. As a designer who has been trained in both industrial design and interaction design, I've found there are many skills that aren't taught to the degree that they should be. I believe motion to be one of them. I try to think critically about my profession and I believe this to be one of the biggest areas that 3D interaction designers can grow into and learn to master.

These works are all explorations using various robots and mediums that I've picked up. The robot head that features prominently in this project is one that I am building and deploying here at ornell to be used in research. The robot will be used in studies for group language learning, problem solving mediation and other research in the Robots In Groups lab. What this platform allows me to do is to investigate how things can/should/could move in new and expressive ways.

I'm still exploring how best to iterate and prototype through motion concepts and often employ a mixture of sketching, physical prototyping and 3d animation. Sketching allows me to quickly move things around the page and iterate fast. The physical prototyping I do often uses Arduino, Raspberry Pi's and various servo/stepper motor setups and I think is the best way of testing how a movement 'feels' to a person. 3D animation using tools such as After Effects and Cinema 4D/Maya allows the testing of the minutia of movement, which is often the difference in something moving 'happily' or 'excitedly' or 'aggressively'.

© Hamish Tennent 2017